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48-card normal game, based on DDV rules

Doppelkopf
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In a normal game of Doppelkopf, two play against two. The players with one Queen of clubs each form “Re”; the others form “Kontra”. Without announcements, Re needs 121 of the 240 points, Kontra 120. Both Queens of clubs in one hand allow a “Hochzeit” (wedding).

4 players48 cardsapprox. 15 min/game

An introduction to the version named above. Special cases and local rules may differ. Agree on your rules before the first hand.

GAME PHASE 01

Deck & Dealing

Every card exists twice

Doppelkopf uses 48 cards: two complete sets of Ace, 10, King, Queen, Jack and 9 in four suits. Every card therefore exists twice, hence the name (“double head”).

Clubs come in duplicate
AA1010KKQQ

Twelve cards per player

All 48 cards are dealt out: each of the four players receives 12 cards. Nothing is left over. Unlike in Skat, there is no Skat pile.

Your 12 cards
QQJA10AK109AK9

GAME PHASE 02

Re & Kontra

The two Queens of clubs decide

In a normal game, each player with a Queen of clubs belongs to “Re”. The other two form “Kontra”. A player holding both Queens of clubs may announce a “Hochzeit”: the first other player to win a trick within the first three tricks becomes their partner. If none does, they play alone.

Hold one of these and you are “Re”
QQueen of clubsQQueen of clubs

Hidden teams

Since nobody sees the others' cards, the first task is figuring out who plays with whom. An early high trick or following with a trump often gives a player's party away.

GAME PHASE 03

Trump Ranking

A great many trumps

In a normal game, all Queens, all Jacks, all diamonds and both Tens of hearts are trumps: 26 of the 48 cards. Plain suits are clubs and spades without Queens and Jacks, and hearts without Queens, Jacks and Tens.

The “Dulle” is queen of the hill

The highest trump is the 10 of hearts, the “Dulle”. Below it come the Queens (clubs, spades, hearts, diamonds), then the Jacks (same order), then the diamonds from the Ace downwards.

The top of the trumps (highest on the left)
10DulleQQQQJJJJ

Diamonds round off the trumps

After the Jacks come the remaining diamonds as the lowest trumps: Ace, 10, King and 9 of diamonds. A King of diamonds is only a low trump, but whenever it ruffs, it still beats any plain-suit card, even an ace.

Lowest trumps
A10K9

Card values like in Skat

The point values are identical: Ace = 11, 10 = 10, King = 4, Queen = 3, Jack = 2, and the 9 = 0. Because every card exists twice, the total comes to 240 points.

A111010K4Q3J290

GAME PHASE 04

Tricks & Following Suit

Trump or plain suit?

If a trump is led, everyone must follow with a trump (if they can). If a plain suit is led (e.g. the Ace of clubs), that suit must be followed. Whoever has none may trump or throw off.

Led: Ace of clubs (plain suit)
Amust be followed

Highest trump takes the trick

Once a trump appears, the highest trump wins. A Queen beats any Jack, and the Dulle beats any Queen. Identical highest cards favour the first, except for the Dullen: under DDV rules, the second Ten of hearts beats the first, even in the last trick. House rules may differ.

Trick
Aplain suitJtrumpQQueen wins!9trump

Fuchs & Karlchen

Two special cards give extra points at the end: capturing an opposing Ace of diamonds (the “Fuchs”, or fox) earns a bonus point. If the Jack of clubs (“Karlchen”) takes the last trick, that scores one too.

AFuchs (fox)JKarlchen

GAME PHASE 05

Announcements & Scoring

Announcing “Re” and “Kontra”

You may announce “Re” or “Kontra” with at least eleven cards in hand. Under DDV rules, each announcement adds two game points, rather than doubling the score. A direct reply is still allowed with ten cards. Weddings and further announcements have additional deadlines.

121 points to win

Without announcements, or with Re alone, Re needs at least 121 points and Kontra 120. If only Kontra is announced, Kontra needs 121 and Re 120. With both announced, Re needs 121 again. Further announcements such as “no 90” change the winning conditions.

Recording the score

The winning party receives game points, depending on the margin, announcements and bonus points (Fuchs, Karlchen, “Doppelkopf” = a trick worth 40+ points). Over many rounds this builds the overall score.

FROM READING TO UNDERSTANDING

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Publisher: Sebastian Kurock. Updated October 2, 2026. Based on Kartenschule’s own lessons.